Avalanche

2022.6-2023.12
Graphic/Motion of Game abuses
This is a personal project originated from my personal experience in digital game. So I tried my best, in all the multi-player-games I played, to be as polite and as good as possible, but nevertheless I had blames, reasonable blame from abusers all over this virtual world. Hey, you guys, the bullies. I’m showing you how much, how potentially your deeds are damaging this world.


Presentation:

Avalanche, 2048

“Avalanche” is a multi-component project about an incident happening in the fictional future. I started this project from my own in-game experience: me being abused, even if I maintained a good person and player. I was so annoyed by how the angry players (even if it was their own mistakes that irritated them) recklessly poured their negative emotions to their teammates, through verbal abuses, negative game-plays, and/or mockeries. I started thinking of a way to demonstrate the drawbacks of such misconduct. I was thinking of some posters at the beginning, and as my research and my enthusiasm (to this project, or in other words my “hatred” of the abusers) grew, I wanted to expand the project lens. Following my imagination I decided to “build” a world for it.

Part 1, The Everest data center

In 2048, as the online multi-personnel interactive game reaches its peak, so does the rise of an undesired abuse: the in-game swearing/abusing. To prevent digital verbal

abuse from damaging, or destroying players’ gaming experiences, a plug-in, “Everest” emerges. Everest is programmed to properly extract chats from ALL commencing games, and make real-time corresponding reactions (unlike the useless anti-abuse now) The reliability comes from the biggest server and data center, data-center “Everest”. To maximize the performance handling so much game traffic, however, there is a capacity set for each record (the value of which deemed unreachable), but no one has ever tested, or experienced, an actual breach of that capacity. It is predicted to be problematic. The code name for the breach is called: [Avalanche]...
Part 2 65536

[Avalanche] was accidentally triggered, by a group of brainlessly furious players. One of them, player “Youareanidiot”, the infamous copy-and-paste abuser (in the world-view), brought in his maximum “effort” from the start, by repetitively copying and pasting pre- writing lines with filthy words into the chat. His teammates followed him in reply. The heated cursing fight soon crowded the unit recording, reaching 65536 words. Then, the [Avalanche] took place and eventually destroyed the server.


Part 3 [Avalanche]


* Part 4 The aftermath

“We have confirmed the incident, codename: [Avalanche], that occurred during the night time of Aug 17. The incident was caused by a player whose abuses crowded, jammed, and eventually disrupted the server. It’s Chain Reaction that happened within the next three days proved to be fatal for the server. All the abuses were showing up universally; raged, irrational players were spreading across games… We have made the final, heart-breaking but irreversible decision, to shut down the current server permanently. The Everest 1.0 Server is now shut down.”

This is a reflection part of the incident, and to the abusers.

Have you ever got bullied by someone? Well let's say, more specifically, Have you ever got bullied by someone online, in a video game? The virtual place seemingly designed for leisure time amusement, became these guys' trash cans. Hey, I have .And now I wanna show you guys, yeah you bullies, how much your rage "matters".

The key purpose of this imaginary system, along with the story happening after wards, is to show how fast our rage is spread, cyberly, and how much damage it's dealing to other players or people, as well as the gaming space.

Video Trailer

I also made a 2 minute video to summarize the story and express the visuals. For the video: https://files.cargocollective.com/c2070928/Avalanche-Documentary-copy.mp4





© Zirun “Zack” Luo, Personal Website 2023